Being an incomplete dossier on the various races of the giant-kin, their unique physiological and cultural distinctions, their positions within the now-sundered Ordning, and the appropriate means for combatting their recent aggressions

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A Dossier on Giants

Compiled by Strixal Aerelesh of Waterdeep. Research by Chazlauth Yarghorn of same.


Untrue Giants

The lowest class, only technically part of the Ordning. Things like Ogres, Ettins, etc. fall here. They're not True Giants™, and are below all True Giants in the Ordning, but still have the basic attributes of being big, strong, and generally extremely stupid. All Untrue Giants, being below them in the Ordning, are expected to heed the call of even the lowliest Hill Giant.

Hill Giants

The bottom level of the proper Ordning. Hill Giants are largely big dumb idiots, being brutes and especially gluttons. Their only goal in life tends to be food, and they spend most of their time blundering around looking for it, or forcing other creatures to find it for them. It is said that the only reason they haven't died out thanks to their laziness and stupidity is because of their size and strength.

Strategic Assessment

Stone Giants

The second-lowest level of the Ordning, gray-skinned, gaunt, and stern-looking, Stone Giants are the seers and artists of the giants. They generally live underground in vast complexes of caverns, which they consider to be truly solid and permanent.

Strategic Assessment

Fire Giants

The middle tier of the Ordning, tied with Frost Giants. Fire Giants are easily identified by their flaming red hair. Both Frost and Fire are strong combatants, but Fire Giants tend towards forge work, being the master crafters, smiths, architects, and engineers of the giants. Fire Giants tend to be violent and warlike, but value martial discipline and training over the Frost Giants' berserker rage. This leads to them being master tacticians, though not master strategists. Much of their manual labour (farming, mining, etc.) is done by slaves taken from smaller races.

Strategic Assessment

Frost Giants

The middle tier of the Ordning, tied with Fire Giants. Frost Giants are easily identified by their icy blue skin and blue or white hair. Both are strong combatants, but Frost Giants tend towards barbarian-style brute force, being the berserkers, reavers, and raiders of the giants. They're sometimes encountered without any equipment, but value worked metal plunder, which they repurpose into arms and armour. In battle, they're generally brutish raiders, though do often fight alongside various tamed beasts.

Strategic Assessment

Cloud Giants

The second-highest rank of the Ordning. Cloud Giants are identified by light skin, with hair of silver or blue. Historically, they tended to live in floating castles in the clouds, and some still do to this day. Others live in castles high among mountains. These castles are known to often have extremely bountiful gardens with giant crops. They tend to live as affluent princes, demanding tribute from others, and keeping "lesser" giants as employees, especially for the purpose of extracting tribute by force. Many are unconcerned by the plight of other races, but some tend to be genuinely benevolent towards those they lord over, though their motivations may not always be altruistic.

Strategic Assessment

Storm Giants

The highest rank of the Ordning. Also the physcially biggest, identified by pale purple-gray skin and hair and glittering emerald eyes. Storm Giants live alone in remote locations - deep ocean trenches or the highest mountain peaks, etc. They are often oracles, having a significant tendency to receive, and a strong regard for, omens. They are also often benevolent, even towards the smaller races, but can be extremely violent when angered.

Strategic Assessment